.. _application: Application Development ####################### .. note:: In this document, we'll assume your **application directory** is :file:`/app`, and that its **build directory** is :file:`/app/build`. (These terms are defined in the following Overview.) On Linux/macOS, is equivalent to ``~``, whereas on Windows it's ``%userprofile%``. Overview ******** Zephyr's build system is based on `CMake`_. The build system is application-centric, and requires Zephyr-based applications to initiate building the kernel source tree. The application build controls the configuration and build process of both the application and Zephyr itself, compiling them into a single binary. Zephyr's base directory hosts Zephyr's own source code, its kernel configuration options, and its build definitions. The files in the **application directory** link Zephyr with the application. This directory contains all application-specific files, such as configuration options and source code. An application in its simplest form has the following contents: .. code-block:: none /app ├── CMakeLists.txt ├── prj.conf └── src └── main.c These contents are: * **CMakeLists.txt**: This file tells the build system where to find the other application files, and links the application directory with Zephyr's CMake build system. This link provides features supported by Zephyr's build system, such as board-specific kernel configuration files, the ability to run and debug compiled binaries on real or emulated hardware, and more. * **Kernel configuration files**: An application typically provides a Kconfig configuration file (usually called :file:`prj.conf`) that specifies application-specific values for one or more kernel configuration options. These application settings are merged with board-specific settings to produce a kernel configuration. See :ref:`application-kconfig` below for more information. * **Application source code files**: An application typically provides one or more application-specific files, written in C or assembly language. These files are usually located in a sub-directory called :file:`src`. Once an application has been defined, you can use CMake to create project files for building it from a directory where you want to host these files. This is known as the **build directory**. Application build artifacts are always generated in a build directory; Zephyr does not support "in-tree" builds. The following sections describe how to create, build, and run Zephyr applications, followed by more detailed reference material. .. _source_tree_v2: Source Tree Structure ********************* Understanding the Zephyr source tree can be helpful in locating the code associated with a particular Zephyr feature. At the top of the tree there are several files that are of importance: :file:`CMakeLists.txt` The top-level file for the CMake build system, containing a lot of the logic required to build Zephyr. :file:`Kconfig` The top-level Kconfig file, which refers to the file :file:`Kconfig.zephyr` also found at the top-level directory. See :ref:`the Kconfig section of the manual ` for detailed Kconfig documentation. :file:`west.yml` The :ref:`west` manifest, listing the external repositories managed by the west command-line tool. The Zephyr source tree also contains the following top-level directories, each of which may have one or more additional levels of subdirectories which are not described here. :file:`arch` Architecture-specific kernel and system-on-chip (SoC) code. Each supported architecture (for example, x86 and ARM) has its own subdirectory, which contains additional subdirectories for the following areas: * architecture-specific kernel source files * architecture-specific kernel include files for private APIs :file:`soc` SoC related code and configuration files. :file:`boards` Board related code and configuration files. :file:`doc` Zephyr technical documentation source files and tools used to generate the https://docs.zephyrproject.org web content. :file:`drivers` Device driver code. :file:`dts` :ref:`devicetree ` source files used to describe non-discoverable board-specific hardware details. :file:`include` Include files for all public APIs, except those defined under :file:`lib`. :file:`kernel` Architecture-independent kernel code. :file:`lib` Library code, including the minimal standard C library. :file:`misc` Miscellaneous code that doesn't belong to any of the other top-level directories. :file:`samples` Sample applications that demonstrate the use of Zephyr features. :file:`scripts` Various programs and other files used to build and test Zephyr applications. :file:`cmake` Additional build scripts needed to build Zephyr. :file:`subsys` Subsystems of Zephyr, including: * USB device stack code. * Networking code, including the Bluetooth stack and networking stacks. * File system code. * Bluetooth host and controller :file:`tests` Test code and benchmarks for Zephyr features. :file:`share` Additional architecture independent data. Currently containing Zephyr CMake package. Creating an Application *********************** Follow these steps to create a new application directory. (Refer to :ref:`samples-and-demos` for existing applications provided as part of Zephyr.) #. Create an application directory on your workstation computer, outside of the Zephyr base directory. Usually you'll want to create it somewhere under your user's home directory. For example, in a Unix shell or Windows ``cmd.exe`` prompt, navigate to where you want to create your application, then enter: .. code-block:: console mkdir app .. warning:: Building Zephyr or creating an application in a directory with spaces anywhere on the path is not supported. So the Windows path :file:`C:\\Users\\YourName\\app` will work, but :file:`C:\\Users\\Your Name\\app` will not. #. It's recommended to place all application source code in a subdirectory named :file:`src`. This makes it easier to distinguish between project files and sources. Continuing the previous example, enter: .. code-block:: console cd app mkdir src #. Place your application source code in the :file:`src` sub-directory. For this example, we'll assume you created a file named :file:`src/main.c`. #. Create a file named :file:`CMakeLists.txt` in the ``app`` directory with the following contents: .. code-block:: cmake # Find Zephyr. This also loads Zephyr's build system. cmake_minimum_required(VERSION 3.13.1) find_package(Zephyr) project(my_zephyr_app) # Add your source file to the "app" target. This must come after # find_package(Zephyr) which defines the target. target_sources(app PRIVATE src/main.c) ``find_package(Zephyr)`` sets the minimum CMake version and pulls in the Zephyr build system, which creates a CMake target named ``app`` (see :ref:`cmake_pkg`). Adding sources to this target is how you include them in the build. .. note:: ``cmake_minimum_required()`` is also invoked by the Zephyr package. The most recent of the two versions will be enforced by CMake. #. Set Kconfig configuration options. See :ref:`application-kconfig`. #. Configure any devicetree overlays needed by your application. See :ref:`set-devicetree-overlays`. .. note:: ``include($ENV{ZEPHYR_BASE}/cmake/app/boilerplate.cmake NO_POLICY_SCOPE)`` is still supported for backward compatibility with older applications. Including ``boilerplate.cmake`` directly in the sample still requires to run ``source zephyr-env.sh`` or execute ``zephyr-env.cmd`` before building the application. .. _important-build-vars: Important Build System Variables ******************************** You can control the Zephyr build system using many variables. This section describes the most important ones that every Zephyr developer should know about. .. note:: The variables :makevar:`BOARD`, :makevar:`CONF_FILE`, and :makevar:`DTC_OVERLAY_FILE` can be supplied to the build system in 3 ways (in order of precedence): * As a parameter to the ``west build`` or ``cmake`` invocation via the ``-D`` command-line switch. If you have multiple overlay files, you should use quotations, ``"file1.overlay;file2.overlay"`` * As :ref:`env_vars`. * As a ``set( )`` statement in your :file:`CMakeLists.txt` * :makevar:`ZEPHYR_BASE`: Zephyr base variable used by the build system. ``find_package(Zephyr)`` will automatically set this as a cached CMake variable. But ``ZEPHYR_BASE`` can also be set as an environment variable in order to force CMake to use a specific Zephyr installation. * :makevar:`BOARD`: Selects the board that the application's build will use for the default configuration. See :ref:`boards` for built-in boards, and :ref:`board_porting_guide` for information on adding board support. * :makevar:`CONF_FILE`: Indicates the name of one or more Kconfig configuration fragment files. Multiple filenames can be separated with either spaces or semicolons. Each file includes Kconfig configuration values that override the default configuration values. See :ref:`initial-conf` for more information. * :makevar:`OVERLAY_CONFIG`: Additional Kconfig configuration fragment files. Multiple filenames can be separated with either spaces or semicolons. This can be useful in order to leave :makevar:`CONF_FILE` at its default value, but "mix in" some additional configuration options. * :makevar:`DTC_OVERLAY_FILE`: One or more devicetree overlay files to use. Multiple files can be separated with semicolons. See :ref:`set-devicetree-overlays` for examples and :ref:`devicetree-intro` for information about devicetree and Zephyr. * :makevar:`ZEPHYR_MODULES`: A CMake list containing absolute paths of additional directories with source code, Kconfig, etc. that should be used in the application build. See :ref:`modules` for details. .. _build_an_application: Building an Application *********************** The Zephyr build system compiles and links all components of an application into a single application image that can be run on simulated hardware or real hardware. Like any other CMake-based system, the build process takes place :ref:`in two stages `. First, build files (also known as a buildsystem) are generated using the ``cmake`` command-line tool while specifying a generator. This generator determines the native build tool the buildsystem will use in the second stage. The second stage runs the native build tool to actually build the source files and generate an image. To learn more about these concepts refer to the `CMake introduction`_ in the official CMake documentation. Although the default build tool in Zephyr is :std:ref:`west `, Zephyr's meta-tool, which invokes ``cmake`` and the underlying build tool (``ninja`` or ``make``) behind the scenes, you can also choose to invoke ``cmake`` directly if you prefer. On Linux and macOS you can choose between the ``make`` and ``ninja`` generators (i.e. build tools), whereas on Windows you need to use ``ninja``, since ``make`` is not supported on this platform. For simplicity we will use ``ninja`` throughout this guide, and if you choose to use ``west build`` to build your application know that it will default to ``ninja`` under the hood. As an example, let's build the Hello World sample for the ``reel_board``: .. zephyr-app-commands:: :tool: all :app: samples/hello_world :board: reel_board :goals: build On Linux and macOS, you can also build with ``make`` instead of ``ninja``: Using west: - to use ``make`` just once, add ``-- -G"Unix Makefiles"`` to the west build command line; see the :ref:`west build ` documentation for an example. - to use ``make`` by default from now on, run ``west config build.generator "Unix Makefiles"``. Using CMake directly: .. zephyr-app-commands:: :tool: cmake :app: samples/hello_world :generator: make :host-os: unix :board: reel_board :goals: build Basics ====== #. Navigate to the application directory :file:`/app`. #. Enter the following commands to build the application's :file:`zephyr.elf` image for the board specified in the command-line parameters: .. zephyr-app-commands:: :tool: all :cd-into: :board: :goals: build If desired, you can build the application using the configuration settings specified in an alternate :file:`.conf` file using the :code:`CONF_FILE` parameter. These settings will override the settings in the application's :file:`.config` file or its default :file:`.conf` file. For example: .. zephyr-app-commands:: :tool: all :cd-into: :board: :gen-args: -DCONF_FILE=prj.alternate.conf :goals: build :compact: As described in the previous section, you can instead choose to permanently set the board and configuration settings by either exporting :makevar:`BOARD` and :makevar:`CONF_FILE` environment variables or by setting their values in your :file:`CMakeLists.txt` using ``set()`` statements. Additionally, ``west`` allows you to :ref:`set a default board `. .. _build-directory-contents: Build Directory Contents ======================== When using the Ninja generator a build directory looks like this: .. code-block:: none /app/build ├── build.ninja ├── CMakeCache.txt ├── CMakeFiles ├── cmake_install.cmake ├── rules.ninja └── zephyr The most notable files in the build directory are: * :file:`build.ninja`, which can be invoked to build the application. * A :file:`zephyr` directory, which is the working directory of the generated build system, and where most generated files are created and stored. After running ``ninja``, the following build output files will be written to the :file:`zephyr` sub-directory of the build directory. (This is **not the Zephyr base directory**, which contains the Zephyr source code etc. and is described above.) * :file:`.config`, which contains the configuration settings used to build the application. .. note:: The previous version of :file:`.config` is saved to :file:`.config.old` whenever the configuration is updated. This is for convenience, as comparing the old and new versions can be handy. * Various object files (:file:`.o` files and :file:`.a` files) containing compiled kernel and application code. * :file:`zephyr.elf`, which contains the final combined application and kernel binary. Other binary output formats, such as :file:`.hex` and :file:`.bin`, are also supported. .. _application_rebuild: Rebuilding an Application ========================= Application development is usually fastest when changes are continually tested. Frequently rebuilding your application makes debugging less painful as the application becomes more complex. It's usually a good idea to rebuild and test after any major changes to the application's source files, CMakeLists.txt files, or configuration settings. .. important:: The Zephyr build system rebuilds only the parts of the application image potentially affected by the changes. Consequently, rebuilding an application is often significantly faster than building it the first time. Sometimes the build system doesn't rebuild the application correctly because it fails to recompile one or more necessary files. You can force the build system to rebuild the entire application from scratch with the following procedure: #. Open a terminal console on your host computer, and navigate to the build directory :file:`/app/build`. #. Enter one of the following commands, depending on whether you want to use ``west`` or ``cmake`` directly to delete the application's generated files, except for the :file:`.config` file that contains the application's current configuration information. .. code-block:: console west build -t clean or .. code-block:: console ninja clean Alternatively, enter one of the following commands to delete *all* generated files, including the :file:`.config` files that contain the application's current configuration information for those board types. .. code-block:: console west build -t pristine or .. code-block:: console ninja pristine If you use west, you can take advantage of its capability to automatically :ref:`make the build folder pristine ` whenever it is required. #. Rebuild the application normally following the steps specified in :ref:`build_an_application` above. .. _application_board_version: Building for a board revision ============================= The Zephyr build system has support for specifying multiple hardware revisions of a single board with small variations. Using revisions allows the board support files to make minor adjustments to a board configuration without duplicating all the files described in :ref:`create-your-board-directory` for each revision. To build for a particular revision, use ``@`` instead of plain ````. For example: .. zephyr-app-commands:: :tool: all :cd-into: :board: @ :goals: build :compact: Check your board's documentation for details on whether it has multiple revisions, and what revisions are supported. When targeting a board revision, the active revision will be printed at CMake configure time, like this: .. code-block:: console -- Board: plank, Revision: 1.5.0 .. _application_run: Run an Application ****************** An application image can be run on a real board or emulated hardware. .. _application_run_board: Running on a Board ================== Most boards supported by Zephyr let you flash a compiled binary using the ``flash`` target to copy the binary to the board and run it. Follow these instructions to flash and run an application on real hardware: #. Build your application, as described in :ref:`build_an_application`. #. Make sure your board is attached to your host computer. Usually, you'll do this via USB. #. Run one of these console commands from the build directory, :file:`/app/build`, to flash the compiled Zephyr image and run it on your board: .. code-block:: console west flash or .. code-block:: console ninja flash The Zephyr build system integrates with the board support files to use hardware-specific tools to flash the Zephyr binary to your hardware, then run it. Each time you run the flash command, your application is rebuilt and flashed again. In cases where board support is incomplete, flashing via the Zephyr build system may not be supported. If you receive an error message about flash support being unavailable, consult :ref:`your board's documentation ` for additional information on how to flash your board. .. note:: When developing on Linux, it's common to need to install board-specific udev rules to enable USB device access to your board as a non-root user. If flashing fails, consult your board's documentation to see if this is necessary. .. _application_run_qemu: Running in an Emulator ====================== The kernel has built-in emulator support for QEMU (on Linux/macOS only, this is not yet supported on Windows). It allows you to run and test an application virtually, before (or in lieu of) loading and running it on actual target hardware. Follow these instructions to run an application via QEMU: #. Build your application for one of the QEMU boards, as described in :ref:`build_an_application`. For example, you could set ``BOARD`` to: - ``qemu_x86`` to emulate running on an x86-based board - ``qemu_cortex_m3`` to emulate running on an ARM Cortex M3-based board #. Run one of these console commands from the build directory, :file:`/app/build`, to run the Zephyr binary in QEMU: .. code-block:: console west build -t run or .. code-block:: console ninja run #. Press :kbd:`Ctrl A, X` to stop the application from running in QEMU. The application stops running and the terminal console prompt redisplays. Each time you execute the run command, your application is rebuilt and run again. .. note:: If the (Linux only) :ref:`Zephyr SDK ` is installed, the ``run`` target will use the SDK's QEMU binary by default. To use another version of QEMU, :ref:`set the environment variable ` :envvar:`QEMU_BIN_PATH` to the path of the QEMU binary you want to use instead. .. _application_debugging: .. _custom_board_definition: Custom Board, Devicetree and SOC Definitions ******************************************** In cases where the board or platform you are developing for is not yet supported by Zephyr, you can add board, Devicetree and SOC definitions to your application without having to add them to the Zephyr tree. The structure needed to support out-of-tree board and SOC development is similar to how boards and SOCs are maintained in the Zephyr tree. By using this structure, it will be much easier to upstream your platform related work into the Zephyr tree after your initial development is done. Add the custom board to your application or a dedicated repository using the following structure: .. code-block:: console boards/ soc/ CMakeLists.txt prj.conf README.rst src/ where the ``boards`` directory hosts the board you are building for: .. code-block:: console . ├── boards │ └── x86 │ └── my_custom_board │ ├── doc │ │ └── img │ └── support └── src and the ``soc`` directory hosts any SOC code. You can also have boards that are supported by a SOC that is available in the Zephyr tree. Boards ====== Use the proper architecture folder name (e.g., ``x86``, ``arm``, etc.) under ``boards`` for ``my_custom_board``. (See :ref:`boards` for a list of board architectures.) Documentation (under ``doc/``) and support files (under ``support/``) are optional, but will be needed when submitting to Zephyr. The contents of ``my_custom_board`` should follow the same guidelines for any Zephyr board, and provide the following files:: my_custom_board_defconfig my_custom_board.dts my_custom_board.yaml board.cmake board.h CMakeLists.txt doc/ dts_fixup.h Kconfig.board Kconfig.defconfig pinmux.c support/ Once the board structure is in place, you can build your application targeting this board by specifying the location of your custom board information with the ``-DBOARD_ROOT`` parameter to the CMake build system: .. zephyr-app-commands:: :tool: all :board: :gen-args: -DBOARD_ROOT= :goals: build :compact: This will use your custom board configuration and will generate the Zephyr binary into your application directory. You can also define the ``BOARD_ROOT`` variable in the application :file:`CMakeLists.txt` file. Make sure to do so **before** pulling in the Zephyr boilerplate with ``find_package(Zephyr ...)``. .. note:: When specifying ``BOARD_ROOT`` in a CMakeLists.txt, then an absolute path must be provided, for example ``list(APPEND BOARD_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/``. When using ``-DBOARD_ROOT=`` both absolute and relative paths can be used. Relative paths are treated relatively to the application directory. SOC Definitions =============== Similar to board support, the structure is similar to how SOCs are maintained in the Zephyr tree, for example: .. code-block:: none soc └── arm └── st_stm32 ├── common └── stm32l0 The file :zephyr_file:`soc/Kconfig` will create the top-level ``SoC/CPU/Configuration Selection`` menu in Kconfig. Out of tree SoC definitions can be added to this menu using the ``SOC_ROOT`` CMake variable. This variable contains a semicolon-separated list of directories which contain SoC support files. Following the structure above, the following files can be added to load more SoCs into the menu. .. code-block:: none soc └── arm └── st_stm32 ├── Kconfig ├── Kconfig.soc └── Kconfig.defconfig The Kconfig files above may describe the SoC or load additional SoC Kconfig files. An example of loading ``stm31l0`` specific Kconfig files in this structure: .. code-block:: none soc └── arm └── st_stm32 ├── Kconfig.soc └── stm32l0 └── Kconfig.series can be done with the following content in ``st_stm32/Kconfig.soc``: .. code-block:: none rsource "*/Kconfig.series" Once the SOC structure is in place, you can build your application targeting this platform by specifying the location of your custom platform information with the ``-DSOC_ROOT`` parameter to the CMake build system: .. zephyr-app-commands:: :tool: all :board: :gen-args: -DSOC_ROOT= -DBOARD_ROOT= :goals: build :compact: This will use your custom platform configurations and will generate the Zephyr binary into your application directory. See :ref:`modules_build_settings` for information on setting SOC_ROOT in a module's :file:`zephyr/module.yml` file. Or you can define the ``SOC_ROOT`` variable in the application :file:`CMakeLists.txt` file. Make sure to do so **before** pulling in the Zephyr boilerplate with ``find_package(Zephyr ...)``. .. note:: When specifying ``SOC_ROOT`` in a CMakeLists.txt, then an absolute path must be provided, for example ``list(APPEND SOC_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/``. When using ``-DSOC_ROOT=`` both absolute and relative paths can be used. Relative paths are treated relatively to the application directory. .. _dts_root: Devicetree Definitions ====================== Devicetree directory trees are found in ``APPLICATION_SOURCE_DIR``, ``BOARD_DIR``, and ``ZEPHYR_BASE``, but additional trees, or DTS_ROOTs, can be added by creating this directory tree:: include/ dts/common/ dts/arm/ dts/ dts/bindings/ Where 'arm' is changed to the appropriate architecture. Each directory is optional. The binding directory contains bindings and the other directories contain files that can be included from DT sources. Once the directory structure is in place, you can use it by specifying its location through the ``DTS_ROOT`` CMake Cache variable: .. zephyr-app-commands:: :tool: all :board: :gen-args: -DDTS_ROOT= :goals: build :compact: You can also define the variable in the application :file:`CMakeLists.txt` file. Make sure to do so **before** pulling in the Zephyr boilerplate with ``find_package(Zephyr ...)``. .. note:: When specifying ``DTS_ROOT`` in a CMakeLists.txt, then an absolute path must be provided, for example ``list(APPEND DTS_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/``. When using ``-DDTS_ROOT=`` both absolute and relative paths can be used. Relative paths are treated relatively to the application directory. Devicetree source are passed through the C preprocessor, so you can include files that can be located in a ``DTS_ROOT`` directory. By convention devicetree include files have a ``.dtsi`` extension. You can also use the preprocessor to control the content of a devicetree file, by specifying directives through the ``DTS_EXTRA_CPPFLAGS`` CMake Cache variable: .. zephyr-app-commands:: :tool: all :board: :gen-args: -DDTS_EXTRA_CPPFLAGS=-DTEST_ENABLE_FEATURE :goals: build :compact: Application Debugging ********************* This section is a quick hands-on reference to start debugging your application with QEMU. Most content in this section is already covered in `QEMU`_ and `GNU_Debugger`_ reference manuals. .. _QEMU: http://wiki.qemu.org/Main_Page .. _GNU_Debugger: http://www.gnu.org/software/gdb In this quick reference, you'll find shortcuts, specific environmental variables, and parameters that can help you to quickly set up your debugging environment. The simplest way to debug an application running in QEMU is using the GNU Debugger and setting a local GDB server in your development system through QEMU. You will need an Executable and Linkable Format (ELF) binary image for debugging purposes. The build system generates the image in the build directory. By default, the kernel binary name is :file:`zephyr.elf`. The name can be changed using a Kconfig option. We will use the standard 1234 TCP port to open a :abbr:`GDB (GNU Debugger)` server instance. This port number can be changed for a port that best suits the development environment. You can run QEMU to listen for a "gdb connection" before it starts executing any code to debug it. .. code-block:: bash qemu -s -S will setup Qemu to listen on port 1234 and wait for a GDB connection to it. The options used above have the following meaning: * ``-S`` Do not start CPU at startup; rather, you must type 'c' in the monitor. * ``-s`` Shorthand for :literal:`-gdb tcp::1234`: open a GDB server on TCP port 1234. To debug with QEMU and to start a GDB server and wait for a remote connect, run either of the following inside the build directory of an application: .. code-block:: bash ninja debugserver The build system will start a QEMU instance with the CPU halted at startup and with a GDB server instance listening at the TCP port 1234. Using a local GDB configuration :file:`.gdbinit` can help initialize your GDB instance on every run. In this example, the initialization file points to the GDB server instance. It configures a connection to a remote target at the local host on the TCP port 1234. The initialization sets the kernel's root directory as a reference. The :file:`.gdbinit` file contains the following lines: .. code-block:: bash target remote localhost:1234 dir ZEPHYR_BASE .. note:: Substitute the correct :ref:`ZEPHYR_BASE ` for your system. Execute the application to debug from the same directory that you chose for the :file:`gdbinit` file. The command can include the ``--tui`` option to enable the use of a terminal user interface. The following commands connects to the GDB server using :file:`gdb`. The command loads the symbol table from the elf binary file. In this example, the elf binary file name corresponds to :file:`zephyr.elf` file: .. code-block:: bash ..../path/to/gdb --tui zephyr.elf .. note:: The GDB version on the development system might not support the --tui option. Please make sure you use the GDB binary from the SDK which corresponds to the toolchain that has been used to build the binary. If you are not using a .gdbinit file, issue the following command inside GDB to connect to the remote GDB server on port 1234: .. code-block:: bash (gdb) target remote localhost:1234 Finally, the command below connects to the GDB server using the Data Displayer Debugger (:file:`ddd`). The command loads the symbol table from the elf binary file, in this instance, the :file:`zephyr.elf` file. The :abbr:`DDD (Data Displayer Debugger)` may not be installed in your development system by default. Follow your system instructions to install it. For example, use ``sudo apt-get install ddd`` on an Ubuntu system. .. code-block:: bash ddd --gdb --debugger "gdb zephyr.elf" Both commands execute the :abbr:`gdb (GNU Debugger)`. The command name might change depending on the toolchain you are using and your cross-development tools. Eclipse Debugging ***************** Overview ======== CMake supports generating a project description file that can be imported into the Eclipse Integrated Development Environment (IDE) and used for graphical debugging. The `GNU MCU Eclipse plug-ins`_ provide a mechanism to debug ARM projects in Eclipse with pyOCD, Segger J-Link, and OpenOCD debugging tools. The following tutorial demonstrates how to debug a Zephyr application in Eclipse with pyOCD in Windows. It assumes you have already installed the GCC ARM Embedded toolchain and pyOCD. Set Up the Eclipse Development Environment ========================================== #. Download and install `Eclipse IDE for C/C++ Developers`_. #. In Eclipse, install the GNU MCU Eclipse plug-ins by opening the menu ``Window->Eclipse Marketplace...``, searching for ``GNU MCU Eclipse``, and clicking ``Install`` on the matching result. #. Configure the path to the pyOCD GDB server by opening the menu ``Window->Preferences``, navigating to ``MCU``, and setting the ``Global pyOCD Path``. Generate and Import an Eclipse Project ====================================== #. Set up a GNU Arm Embedded toolchain as described in :ref:`third_party_x_compilers`. #. Navigate to a folder outside of the Zephyr tree to build your application. .. code-block:: console # On Windows cd %userprofile% .. note:: If the build directory is a subdirectory of the source directory, as is usually done in Zephyr, CMake will warn: "The build directory is a subdirectory of the source directory. This is not supported well by Eclipse. It is strongly recommended to use a build directory which is a sibling of the source directory." #. Configure your application with CMake and build it with ninja. Note the different CMake generator specified by the ``-G"Eclipse CDT4 - Ninja"`` argument. This will generate an Eclipse project description file, :file:`.project`, in addition to the usual ninja build files. .. zephyr-app-commands:: :tool: all :app: %ZEPHYR_BASE%\samples\synchronization :host-os: win :board: frdm_k64f :gen-args: -G"Eclipse CDT4 - Ninja" :goals: build :compact: #. In Eclipse, import your generated project by opening the menu ``File->Import...`` and selecting the option ``Existing Projects into Workspace``. Browse to your application build directory in the choice, ``Select root directory:``. Check the box for your project in the list of projects found and click the ``Finish`` button. Create a Debugger Configuration =============================== #. Open the menu ``Run->Debug Configurations...``. #. Select ``GDB PyOCD Debugging``, click the ``New`` button, and configure the following options: - In the Main tab: - Project: my_zephyr_app@build - C/C++ Application: :file:`zephyr/zephyr.elf` - In the Debugger tab: - pyOCD Setup - Executable path: :file:`${pyocd_path}\\${pyocd_executable}` - Uncheck "Allocate console for semihosting" - Board Setup - Bus speed: 8000000 Hz - Uncheck "Enable semihosting" - GDB Client Setup - Executable path example (use your :envvar:`GNUARMEMB_TOOLCHAIN_PATH`): :file:`C:\\gcc-arm-none-eabi-6_2017-q2-update\\bin\\arm-none-eabi-gdb.exe` - In the SVD Path tab: - File path: :file:`\\modules\\hal\\nxp\\mcux\\devices\\MK64F12\\MK64F12.xml` .. note:: This is optional. It provides the SoC's memory-mapped register addresses and bitfields to the debugger. #. Click the ``Debug`` button to start debugging. RTOS Awareness ============== Support for Zephyr RTOS awareness is implemented in `pyOCD v0.11.0`_ and later. It is compatible with GDB PyOCD Debugging in Eclipse, but you must enable CONFIG_OPENOCD_SUPPORT=y in your application. .. _cmake-details: CMake Details ************* Overview ======== CMake is used to build your application together with the Zephyr kernel. A CMake build is done in two stages. The first stage is called **configuration**. During configuration, the CMakeLists.txt build scripts are executed. After configuration is finished, CMake has an internal model of the Zephyr build, and can generate build scripts that are native to the host platform. CMake supports generating scripts for several build systems, but only Ninja and Make are tested and supported by Zephyr. After configuration, you begin the **build** stage by executing the generated build scripts. These build scripts can recompile the application without involving CMake following most code changes. However, after certain changes, the configuration step must be executed again before building. The build scripts can detect some of these situations and reconfigure automatically, but there are cases when this must be done manually. Zephyr uses CMake's concept of a 'target' to organize the build. A target can be an executable, a library, or a generated file. For application developers, the library target is the most important to understand. All source code that goes into a Zephyr build does so by being included in a library target, even application code. Library targets have source code, that is added through CMakeLists.txt build scripts like this: .. code-block:: cmake target_sources(app PRIVATE src/main.c) In the above :file:`CMakeLists.txt`, an existing library target named ``app`` is configured to include the source file :file:`src/main.c`. The ``PRIVATE`` keyword indicates that we are modifying the internals of how the library is being built. Using the keyword ``PUBLIC`` would modify how other libraries that link with app are built. In this case, using ``PUBLIC`` would cause libraries that link with ``app`` to also include the source file :file:`src/main.c`, behavior that we surely do not want. The ``PUBLIC`` keyword could however be useful when modifying the include paths of a target library. Application CMakeLists.txt ========================== Every application must have a :file:`CMakeLists.txt` file. This file is the entry point, or top level, of the build system. The final :file:`zephyr.elf` image contains both the application and the kernel libraries. This section describes some of what you can do in your :file:`CMakeLists.txt`. Make sure to follow these steps in order. #. If you only want to build for one board, add the name of the board configuration for your application on a new line. For example: .. code-block:: cmake set(BOARD qemu_x86) Refer to :ref:`boards` for more information on available boards. The Zephyr build system determines a value for :makevar:`BOARD` by checking the following, in order (when a BOARD value is found, CMake stops looking further down the list): - Any previously used value as determined by the CMake cache takes highest precedence. This ensures you don't try to run a build with a different :makevar:`BOARD` value than you set during the build configuration step. - Any value given on the CMake command line (directly or indirectly via ``west build``) using ``-DBOARD=YOUR_BOARD`` will be checked for and used next. - If an :ref:`environment variable ` ``BOARD`` is set, its value will then be used. - Finally, if you set ``BOARD`` in your application :file:`CMakeLists.txt` as described in this step, this value will be used. #. If your application uses a configuration file or files other than the usual :file:`prj.conf` (or :file:`prj_YOUR_BOARD.conf`, where ``YOUR_BOARD`` is a board name), add lines setting the :makevar:`CONF_FILE` variable to these files appropriately. If multiple filenames are given, separate them by a single space or semicolon. CMake lists can be used to build up configuration fragment files in a modular way when you want to avoid setting :makevar:`CONF_FILE` in a single place. For example: .. code-block:: cmake set(CONF_FILE "fragment_file1.conf") list(APPEND CONF_FILE "fragment_file2.conf") See :ref:`initial-conf` for more information. #. If your application uses devicetree overlays, you may need to set :ref:`DTC_OVERLAY_FILE `. See :ref:`set-devicetree-overlays`. #. If your application has its own kernel configuration options, create a :file:`Kconfig` file in the same directory as your application's :file:`CMakeLists.txt`. See :ref:`the Kconfig section of the manual ` for detailed Kconfig documentation. An (unlikely) advanced use case would be if your application has its own unique configuration **options** that are set differently depending on the build configuration. If you just want to set application specific **values** for existing Zephyr configuration options, refer to the :makevar:`CONF_FILE` description above. Structure your :file:`Kconfig` file like this: .. literalinclude:: application-kconfig.include .. note:: Environment variables in ``source`` statements are expanded directly, so you do not need to define an ``option env="ZEPHYR_BASE"`` Kconfig "bounce" symbol. If you use such a symbol, it must have the same name as the environment variable. See :ref:`kconfig_extensions` for more information. The :file:`Kconfig` file is automatically detected when placed in the application directory, but it is also possible for it to be found elsewhere if the CMake variable :makevar:`KCONFIG_ROOT` is set with an absolute path. #. Specify that the application requires Zephyr on a new line, **after any lines added from the steps above**: .. code-block:: cmake find_package(Zephyr) project(my_zephyr_app) .. note:: ``find_package(Zephyr REQUIRED HINTS $ENV{ZEPHYR_BASE})`` can be used if enforcing a specific Zephyr installation by explicitly setting the ``ZEPHYR_BASE`` environment variable should be supported. All samples in Zephyr supports the ``ZEPHYR_BASE`` environment variable. #. Now add any application source files to the 'app' target library, each on their own line, like so: .. code-block:: cmake target_sources(app PRIVATE src/main.c) Below is a simple example :file:`CMakeList.txt`: .. code-block:: cmake set(BOARD qemu_x86) find_package(Zephyr) project(my_zephyr_app) target_sources(app PRIVATE src/main.c) The Cmake property ``HEX_FILES_TO_MERGE`` leverages the application configuration provided by Kconfig and CMake to let you merge externally built hex files with the hex file generated when building the Zephyr application. For example: .. code-block:: cmake set_property(GLOBAL APPEND PROPERTY HEX_FILES_TO_MERGE ${app_bootloader_hex} ${PROJECT_BINARY_DIR}/${KERNEL_HEX_NAME} ${app_provision_hex}) CMakeCache.txt ============== CMake uses a CMakeCache.txt file as persistent key/value string storage used to cache values between runs, including compile and build options and paths to library dependencies. This cache file is created when CMake is run in an empty build folder. For more details about the CMakeCache.txt file see the official CMake documentation `runningcmake`_ . .. _runningcmake: http://cmake.org/runningcmake/ Application Configuration ************************* .. _application-kconfig: Kconfig Configuration ===================== Application configuration options are usually set in :file:`prj.conf` in the application directory. For example, C++ support could be enabled with this assignment: .. code-block:: none CONFIG_CPLUSPLUS=y Looking at :ref:`existing samples ` is a good way to get started. See :ref:`setting_configuration_values` for detailed documentation on setting Kconfig configuration values. The :ref:`initial-conf` section on the same page explains how the initial configuration is derived. See :ref:`configuration_options` for a complete list of configuration options. See :ref:`hardening` for security information related with Kconfig options. The other pages in the :ref:`Kconfig section of the manual ` are also worth going through, especially if you planning to add new configuration options. Devicetree Overlays =================== See :ref:`set-devicetree-overlays`. Application-Specific Code ************************* Application-specific source code files are normally added to the application's :file:`src` directory. If the application adds a large number of files the developer can group them into sub-directories under :file:`src`, to whatever depth is needed. Application-specific source code should not use symbol name prefixes that have been reserved by the kernel for its own use. For more information, see `Naming Conventions `_. Support for building third-party library code ============================================= It is possible to build library code outside the application's :file:`src` directory but it is important that both application and library code targets the same Application Binary Interface (ABI). On most architectures there are compiler flags that control the ABI targeted, making it important that both libraries and applications have certain compiler flags in common. It may also be useful for glue code to have access to Zephyr kernel header files. To make it easier to integrate third-party components, the Zephyr build system has defined CMake functions that give application build scripts access to the zephyr compiler options. The functions are documented and defined in :zephyr_file:`cmake/extensions.cmake` and follow the naming convention ``zephyr_get__``. The following variables will often need to be exported to the third-party build system. * ``CMAKE_C_COMPILER``, ``CMAKE_AR``. * ``ARCH`` and ``BOARD``, together with several variables that identify the Zephyr kernel version. :zephyr_file:`samples/application_development/external_lib` is a sample project that demonstrates some of these features. .. _CMake: https://www.cmake.org .. _CMake introduction: https://cmake.org/cmake/help/latest/manual/cmake.1.html#description .. _Eclipse IDE for C/C++ Developers: https://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/oxygen2 .. _GNU MCU Eclipse plug-ins: https://gnu-mcu-eclipse.github.io/plugins/install/ .. _pyOCD v0.11.0: https://github.com/mbedmicro/pyOCD/releases/tag/v0.11.0 .. _CMake list: https://cmake.org/cmake/help/latest/manual/cmake-language.7.html#lists .. _add_subdirectory(): https://cmake.org/cmake/help/latest/command/add_subdirectory.html