Optimization Tools

The available optimization tools let you analyse Footprint and Memory Usage and Data Structures using different build system targets.

Footprint and Memory Usage

The build system offers 3 targets to view and analyse RAM, ROM and stack usage in generated images. The tools run on the final image and give information about size of symbols and code being used in both RAM and ROM. Additionally, with features available through the compiler, we can also generate worst-case stack usage analysis.

Some of the tools mentioned in this section are organizing their output based on the physical organization of the symbols. As some symbols might be external to the project’s tree structure, or might lack metadata needed to display them by name, the following top-level containers are used to group such symbols:

  • Hidden - The RAM and ROM reports list all processing symbols with no matching mapped files in the Hidden category.

    This means that the file for the listed symbol was not added to the metadata file, was empty, or was undefined. The tool was unable to get the name of the function for the given symbol nor identify where it comes from.

  • No paths - The RAM and ROM reports list all processing symbols with relative paths in the No paths category.

    This means that the listed symbols cannot be placed in the tree structure of the report at an absolute path under one specific file. The tool was able to get the name of the function, but it was unable to identify where it comes from.

    Note

    You can have multiple cases of the same function, and the No paths category will list the sum of these in one entry.

Build Target: ram_report

List all compiled objects and their RAM usage in a tabular form with bytes per symbol and the percentage it uses. The data is grouped based on the file system location of the object in the tree and the file containing the symbol.

Use the ram_report target with your board, as in the following example.

Using west:

west build -b reel_board samples/hello_world
west build -t ram_report

Using CMake and ninja:

# Use cmake to configure a Ninja-based buildsystem:
cmake -Bbuild -GNinja -DBOARD=reel_board samples/hello_world

# Now run the build tool on the generated build system:
ninja -Cbuild ram_report

These commands will generate something similar to the output below:

Path                                                           Size    %      Address
========================================================================================
Root                                                           4637 100.00%  -
├── (hidden)                                                      4   0.09%  -
├── (no paths)                                                 2748  59.26%  -
│   ├── _cpus_active                                              4   0.09%  0x20000314
│   ├── _kernel                                                  32   0.69%  0x20000318
│   ├── _sw_isr_table                                           384   8.28%  0x00006474
│   ├── cli.1                                                    16   0.35%  0x20000254
│   ├── on.2                                                      4   0.09%  0x20000264
│   ├── poll_out_lock.0                                           4   0.09%  0x200002d4
│   ├── z_idle_threads                                          128   2.76%  0x20000120
│   ├── z_interrupt_stacks                                     2048  44.17%  0x20000360
│   └── z_main_thread                                           128   2.76%  0x200001a0
├── WORKSPACE                                                   184   3.97%  -
│   └── modules                                                 184   3.97%  -
│       └── hal                                                 184   3.97%  -
│           └── nordic                                          184   3.97%  -
│               └── nrfx                                        184   3.97%  -
│                   └── drivers                                 184   3.97%  -
│                       └── src                                 184   3.97%  -
│                           ├── nrfx_clock.c                      8   0.17%  -
│                           │   └── m_clock_cb                    8   0.17%  0x200002e4
│                           ├── nrfx_gpiote.c                   132   2.85%  -
│                           │   └── m_cb                        132   2.85%  0x20000060
│                           ├── nrfx_ppi.c                        4   0.09%  -
│                           │   └── m_channels_allocated          4   0.09%  0x200000e4
│                           └── nrfx_twim.c                      40   0.86%  -
│                               └── m_cb                         40   0.86%  0x200002ec
└── ZEPHYR_BASE                                                1701  36.68%  -
    ├── arch                                                      5   0.11%  -
    │   └── arm                                                   5   0.11%  -
    │       └── core                                              5   0.11%  -
    │           ├── mpu                                           1   0.02%  -
    │           │   └── arm_mpu.c                                 1   0.02%  -
    │           │       └── static_regions_num                    1   0.02%  0x20000348
    │           └── tls.c                                         4   0.09%  -
    │               └── z_arm_tls_ptr                             4   0.09%  0x20000240
    ├── drivers                                                 258   5.56%  -
    │   ├── ...                                                 ...    ...%
========================================================================================
                                                               4637

Build Target: rom_report

List all compiled objects and their ROM usage in a tabular form with bytes per symbol and the percentage it uses. The data is grouped based on the file system location of the object in the tree and the file containing the symbol.

Use the rom_report target with your board, as in the following example.

Using west:

west build -b reel_board samples/hello_world
west build -t rom_report

Using CMake and ninja:

# Use cmake to configure a Ninja-based buildsystem:
cmake -Bbuild -GNinja -DBOARD=reel_board samples/hello_world

# Now run the build tool on the generated build system:
ninja -Cbuild rom_report

These commands will generate something similar to the output below:

Path                                                           Size    %      Address
========================================================================================
Root                                                          27828 100.00%  -
├── ...                                                         ...    ...%
└── ZEPHYR_BASE                                               13558  48.72%  -
    ├── arch                                                   1766   6.35%  -
    │   └── arm                                                1766   6.35%  -
    │       └── core                                           1766   6.35%  -
    │           ├── cortex_m                                   1020   3.67%  -
    │           │   ├── fault.c                                 620   2.23%  -
    │           │   │   ├── bus_fault.constprop.0               108   0.39%  0x00000749
    │           │   │   ├── mem_manage_fault.constprop.0        120   0.43%  0x000007b5
    │           │   │   ├── usage_fault.constprop.0              84   0.30%  0x000006f5
    │           │   │   ├── z_arm_fault                         292   1.05%  0x0000082d
    │           │   │   └── z_arm_fault_init                     16   0.06%  0x00000951
    │           │   ├── ...                                     ...    ...%
    ├── boards                                                   32   0.11%  -
    │   └── arm                                                  32   0.11%  -
    │       └── reel_board                                       32   0.11%  -
    │           └── board.c                                      32   0.11%  -
    │               ├── __init_board_reel_board_init              8   0.03%  0x000063e4
    │               └── board_reel_board_init                    24   0.09%  0x00000ed5
    ├── build                                                   194   0.70%  -
    │   └── zephyr                                              194   0.70%  -
    │       ├── isr_tables.c                                    192   0.69%  -
    │       │   └── _irq_vector_table                           192   0.69%  0x00000040
    │       └── misc                                              2   0.01%  -
    │           └── generated                                     2   0.01%  -
    │               └── configs.c                                 2   0.01%  -
    │                   └── _ConfigAbsSyms                        2   0.01%  0x00005945
    ├── drivers                                                6282  22.57%  -
    │   ├── ...                                                 ...    ...%
========================================================================================
                                                              21652

Build Target: puncover

This target uses a third-party tool called puncover which can be found at https://github.com/HBehrens/puncover. When this target is built, it will launch a local web server which will allow you to open a web client and browse the files and view their ROM, RAM, and stack usage.

Before you can use this target, install the puncover Python module:

pip3 install git+https://github.com/HBehrens/puncover --user

Warning

This is a third-party tool that might or might not be working at any given time. Please check the GitHub issues, and report new problems to the project maintainer.

After you installed the Python module, use puncover target with your board, as in the following example.

Using west:

west build -b reel_board samples/hello_world
west build -t puncover

Using CMake and ninja:

# Use cmake to configure a Ninja-based buildsystem:
cmake -Bbuild -GNinja -DBOARD=reel_board samples/hello_world

# Now run the build tool on the generated build system:
ninja -Cbuild puncover

To view worst-case stack usage analysis, build this with the CONFIG_STACK_USAGE enabled.

Using west:

west build -b reel_board samples/hello_world -- -DCONFIG_STACK_USAGE=y
west build -t puncover

Using CMake and ninja:

# Use cmake to configure a Ninja-based buildsystem:
cmake -Bbuild -GNinja -DBOARD=reel_board -DCONFIG_STACK_USAGE=y samples/hello_world

# Now run the build tool on the generated build system:
ninja -Cbuild puncover

Data Structures

Build Target: pahole

Poke-a-hole (pahole) is an object-file analysis tool to find the size of the data structures, and the holes caused due to aligning the data elements to the word-size of the CPU by the compiler.

Poke-a-hole (pahole) must be installed prior to using this target. It can be obtained from https://git.kernel.org/pub/scm/devel/pahole/pahole.git and is available in the dwarves package in both fedora and ubuntu:

sudo apt-get install dwarves

Alternatively, you can get it from fedora:

sudo dnf install dwarves

After you installed the package, use pahole target with your board, as in the following example.

Using west:

west build -b reel_board samples/hello_world
west build -t pahole

Using CMake and ninja:

# Use cmake to configure a Ninja-based buildsystem:
cmake -Bbuild -GNinja -DBOARD=reel_board samples/hello_world

# Now run the build tool on the generated build system:
ninja -Cbuild pahole

Pahole will generate something similar to the output below in the console:

/* Used at: [...]/build/zephyr/kobject_hash.c */
/* <375> [...]/zephyr/include/zephyr/sys/dlist.h:37 */
union {
        struct _dnode *            head;               /*     0     4 */
        struct _dnode *            next;               /*     0     4 */
};
/* Used at: [...]/build/zephyr/kobject_hash.c */
/* <397> [...]/zephyr/include/zephyr/sys/dlist.h:36 */
struct _dnode {
        union {
                struct _dnode *    head;                 /*     0     4 */
                struct _dnode *    next;                 /*     0     4 */
        };                                               /*     0     4 */
        union {
                struct _dnode *    tail;                 /*     4     4 */
                struct _dnode *    prev;                 /*     4     4 */
        };                                               /*     4     4 */

        /* size: 8, cachelines: 1, members: 2 */
        /* last cacheline: 8 bytes */
};
/* Used at: [...]/build/zephyr/kobject_hash.c */
/* <3b7> [...]/zephyr/include/zephyr/sys/dlist.h:41 */
union {
        struct _dnode *            tail;               /*     0     4 */
        struct _dnode *            prev;               /*     0     4 */
};
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